Using uiink with Unity
One of uiink's strengths is that it enables you to easily build fully custom UI widgets. This does mean the learning curve is a little steeper than a simple "click here to drag out a new button". The goal of this tutorial is to get you familiar with Quill so that you can quickly build a UI that fits your game's unique needs.
Once you're familiar with Quill, you'll be able to import and tweak stock widgets as a shortcut. Although you may find you prefer to build your own basic widgets, as it can really give a unique feel to your game's UI.
Python Manual (BETA)
One of the main philosophies behind uiink's design is that you should be able to integrate your UI into your codebase however best suits you, be that an immediate mode design or your own system built on top the basic data API. One of the built-in methods you can use to manage data... »
Something that doesn't take you long to learn when making an application is that gluing together code and UI is tedius, error prone, and incredibly boring. There are a number of common approaches to solving this problem of keeping state synchronized between code and UI: immediate mode architectures, data binding, and good old fashioned spaghetti code to name a few. All these methods come with their with their own sets of pros and cons... »